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Burtch and Liu Receive Awards from Information Systems Society
Earlier this month, two Carlson School of Management professors won awards at the INFORMS 2014 annual meeting in San Francisco. The awards recognize contributions made by Gordon Burtch and De Liu, further strengthening the Carlson School's reputation for leadership in the field of information systems.
Each year, the Information Systems Research (ISR) Best Published Paper Award goes to chosen authors publishing work in the journal Information Systems Research. The 2013 ISR Best Paper Award went to the Carlson School's Gordon Burtch and co-authors Anindya Ghose (NYU) and Sunil Wattal (Temple University) for their paper, “An Empirical Examination of the Antecedents and Consequences of Contribution Patterns in Crowd-Funded Markets.” The paper reports on the team's research into peer influence in crowd-funding. The research examines how an individual's behavior affects and is affected by the visible actions of others using the system.
Associate Professor De Liu was named Best Associate Editor for his work on the journal itself. Information Systems Research is a premier journal for the discipline. Said Liu, “I am very honored to receive this award and especially thankful for the senior editors who nominated me and trusted my judgment. A vibrant research community like information systems deserves a healthy peer review system, and I hope my services contribute in a humble way to this goal.”
Burtch joined the faculty of the Carlson School in 2013. Liu arrived earlier this year.
The Information and Decision Sciences Department at the University of Minnesota's Carlson School of Management is recognized worldwide for pioneering information systems research and knowledge. In addition to these awards, Alok Gupta was named Distinguished Academic Fellow.
Gord Burtch researches the economic evaluation of information systems, with a particular focus on individual behavior in online social contexts. De Liu examines a range of topics, including auctions and contests, social networks, and gamification.